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Most visual novels have multiple storylines and more than one ending; the mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game.
This style of gameplay is similar to story-driven interactive fiction, or the shorter and less detailed real-life gamebook books.
Many fans of visual novels hold them up as exceptions to the relatively weak storytelling in video games overall.
Each path only reveals certain aspects of the overall storyline and it is only after uncovering all the possible different paths and outcomes, through multiple playthroughs, that every component comes together to form a coherent well-written story.For example, the total word count of the English fan translation of Fate/stay night, taking all the branching paths into account, exceeds that of The Lord of the Rings.